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 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012)

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VampireWicked
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PostSubject: Re: 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012)   69Osom GAMER's SOULS REBORN  (Apr 27 2012 - Nov 12 2012) - Page 28 I_icon_minitimeTue Aug 07, 2012 9:20 am

Furthermore, a $99 pre-order-only Collector's Edition of the game has also been announced, which includes a DLC voucher, life-sized Death Mask with stand, exclusive in-game armor and scythe set with "enhanced stats," a "digital version" of the soundtrack, and a hardcover art book. We can't wait; this is exactly what we need to finish our Casey Jones costume.
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Borderlands 2 is bigger and better than the first of Gearbox’s shooter RPGs, and here’s an arbitrary numerical quantification of that.
“I wouldn’t be surprised if it was about 50-60% bigger [than Borderlands 1],” Gearbox VP Steve Gibson said in the latest issue of Games Master, via CVG.

But that’s not all.

“It’s also so much denser.
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Borderlands 2
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Heck, just the city of Sanctuary, something like that couldn’t exist in the first game. Our technology has evolved a lot to enable us to do that now,” he added.

This is at least the second time Gibson has sought to put numbers on just how large the sequel is; he estimates Borderlands 2′s campaign is 58 hours long.

Borderlands 2 arrives on PC, PlayStation 3 and Xbox 360 in September.
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Each title in the collection will be released i North America on PS3, Vita and Xbox 360 according to the following schedule:

August 21

METAL GEAR SOLID 2: SONS OF LIBERTY – HD Edition (PS Vita)
METAL GEAR SOLID 3: SNAKE EATER – HD Edition (PS Vita)
METAL GEAR SOLID 2: SONS OF LIBERTY – HD Edition (PS3)
METAL GEAR SOLID 3: SNAKE EATER – HD Edition (PS3)
METAL GEAR SOLID – HD Collection – MGS2 + MGS3 (X360) – Games On Demand release
August 28

METAL GEAR SOLID: PEACE WALKER (PS3)
METAL GEAR SOLID: PEACE WALKER (X360) – Games on Demand Release
METAL GEAR SOLID – HD Collection Bundle – MGS2+3+PW (PS3)
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Metal Gear Solid HD
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Darksiders 2 is the recipient of a new video, in which Death himself explains why he has embarked upon his quest, and “who should steer clear of his path.” We won’t argue with him, whatever his reasons. The video, is the final pre-release gameplay trailer for the game, as Darksider 2 releases on PC, PS3 and Xbox 360 next week. The Wii U version is expected sometime after the console’s release.
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Darksiders 2 – Death explains himself
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Persona 4 Arena arrived in the US this week and controllers everywhere are being mashed within an inch of their lives. Vicariously enjoy this glory in the trailer through the break.


The plot may be unadulterated Atlus madness but the fighting mechanics come courtesy of Arc System Works, the deeply respected developer of Guilty Gear and BlazBlue, so expect it to do the tournament rounds.

Persona 4 Arena is available now in the US on PlayStation 3 and Xbox 360, but hold off importing, as despite global-multiplayer, the disc is region locked. It arrives in Europe on August 31.
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Persona 4 Arena launch trailer
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Assassin’s Creed 3 comes out in late October, but start getting excited now; Ubisoft is, as evidenced by some mysterious happenings on Twitter. Some spoilers of past games through the break.
“He is gone. #16 is no more. And now they begin. To search for one more ,” The Assassin’s Creed Twitter said today.

“THEY are responsible. Abstergo’s to blame. They play with our lives. Like it’s only a game. They search for the ‘prophet’ They’re grasping at straws. Their ill-conceived plans, are riddled with flaws.”

The messages were surrounded by sequences of dashes and underscores – morse code is a theme in the games and their marketing – and followed up by
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Assassin’s Creed 3
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The messages were surrounded by sequences of dashes and underscores – morse code is a theme in the games and their marketing – and followed up by a cheerful message from Ubisoft.

“Sorry for the disruption, Assassins. We were experiencing some technical issues, but we’re back up to 100% now. Thanks for your patience.”

Spoiler time: for those who came in late, Subject 16 was one of Abstergo’s captive assassins, subjected to the same forced Animus treatment as Desmond, the current series protagonist. He was killed, but as of Revelations, his mind still existed within the Animus, guiding and protecting Desmond, leaving mysterious puzzles for the player, and possibly sacrificing his fragile hold on sanity to save our hero. Twitter user @m_ath points out that Subject 16′s in-game death was today; the Assassin’s Creed series has been building towards a 2012 climax.
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This isn’t the first time Ubisoft marketing has gone a bit bonkers; around the launch of Brotherhood, multiple related Twitter feeds were regularly disrupted by communications from its tie-in Facebook game.

Assassin’s Creed 3 arrives on PlayStation 3 and Xbox 360 on October 30 in the US and October 31 in Europe; a PC launch is expected before the end of the year, with a Wii U release as yet undated.
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Silent Hill HD Collection has been patched on PlayStation 3, but an expected title update for the Xbox 360 version has been shelved.
In a brief press release, Konami celebrated the release of the much-requested PS3 patch, but advised the Xbox 360 patch had been cancelled “due to technical issues and resources”.

The PS3 patch – at least the second issued – is expected to resolve some of the frame rate and audio synch issues plaguing the Collection, as well as some of the more egregious bugs.

Konami offered apologies to those continuing to see issues on the Xbox 360 version, something of a cold comfort.
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Silent Hill HD Collection
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The Silent Hill HD Collection was ported from incomplete versions of the original games, and has drawn strong criticism for its bugs and performance issues.
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Mass Effect 3′s upcoming Leviathan DLC will add additional dialogue to the controversial ending of the action-RPG, according to a Eurogamer report. Spoilers to come after the jump.
The report notes that if players go through the ending of the game again after completing the added Leviathan content, the Star Child AI will divulge further information on the history of the villainous Reapers and their relation to their creators–the titular Leviathans.
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Mass Effect 3: Leviathan DLC alters ending
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A complete listing of leaked dialogue from the revised ending can be found over on the Bioware forums, where members extracted the info from the upcoming content and posted it to Pastebin.

Mass Effect 3′s Leviathan DLC will be released later this summer for Xbox 360, PlayStation 3, and PC.
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Two top members of the Bioshock Infinite team have parted ways with developer Irrational Games within the last month, reports Gamasutra.
Director of product development Tim Gerritson and art director Nate Wells have both ended their time with the Boston-based studio.

Gerritson, a former chairman at Human Head Studios, directly oversaw the content creators for the much-anticipated FPS, while Wells, a 13 year veteran of the studio, received widespread acclaim for his work on the original Bioshock. Both men have listed the end of their tenures on their respective LinkedIn pages.
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Bioshock Infinite
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The report goes on to note that Wells added Naughty Dog to his list of employers in 2012, which may lead some to speculate that he could be on his way to the Uncharted dev in the near future. That’s purely a rumor at this point, though, as Wells himself has removed the listing from his page.

As we reported earlier in the year, Bioshock Infinite has been pushed back from its original 2012 release date, and is now set to launch on February 26 of next year.
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Square Enix has released a new video which details a few of the special features exclusive to the PC version of Sleeping Dogs.
Alongside that Steam promotion we told you about last week, the PC edition of United Front’s open-world title includes optional and customizable DX11 features for optimal performance, and an HD texture pack available on day one.
Sleeping Dogs will be launching on Xbox 360, PlayStation 3, and of course, PC next week.
UPDATE: A complete list of PC specs can be found on the Sleeping Dogs blog here .
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Sleeping Dogs PC features
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Tecmo has dished out a new trailer for Dead or Alive 5 (via Gamespot), in which the various fighters you’ll be doing battle with later this year are called to compete in the next DOA tournament.


Things explode, punches are thrown, and just about every known character in the game is featured. There’s also some funky music going on in the background too.
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Dead or Alive 5 “Opening Declaration
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Western developers start with visuals and get around to gameplay afterwards, DmC’s Japanese director Hideaki Itsuno believes.
Speaking to Siliconera, Itsuno said Capcom Japan’s collaboration with Ninja Theory has highlighted the opposing approaches of Japanese and western development teams.

“Given our experience, it seems like with the west and Ninja Theory they focus on the visuals stuff at the beginning and then build the gameplay on top of that,” he said.
“Whereas at Capcom Japan, we focus on the game logic and getting the systems down in the beginning then we gradually build the visuals on top of that.
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DMC-Reboot
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“I think this speaks to the differences in the core of how western games are developed compared to games in Japan,” he added, noting that he can’t really speak for other Japanese developers beyond Capcom.

Itsuno said much of Capcom’s feedback to Ninja Theory during DmC’s development has been an attempt to merge the two differing approaches

“We’ve been trying to find a hybrid system where we take a best of both worlds approach. It hasn’t been easy, but I think we’re happy with the results we have,” he said.
Elesewhere in the article, available through the link above, Itsuno said Ninja Theory’s management approach, which empowers individuals in key areas of the game, has been an eye-opener for the schedule-driven Capcom, while producer Motohide Eshiro said Capcom has learned a lot from Ninja Theory’s acclaimed motion capture and animation skills.
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DmC is due on PlayStation 3 and Xbox 360 in January; a PC version was mentioned early in proceedings but seems to have fallen off the radar.
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Button mashing is fine and dandy until someone with actual ability comes along, so Namco Bandai has commissioned a handy series of Tekken Tag Tournament 2 tutorials for those of us with, aha, less than professional skills.


This is the first episode of a series the publisher has produced in collaboration with Level Up Your Game. It’s intended as a very basic introduction, so if you’re already past the novice stages you might want to come back when they start getting into the fancy stuff.

Tekken Tag Tournament 2 launches in September for PlayStation 3 and Xbox 360, with a Wii U version undated.
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Tekken Tag Tournament 2 tutorials
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Kotaku is reporting that two of the rumored multiplayer modes to be found in Irrational’s hotly-anticipated FPS Bioshock Infinite did indeed exist, but that they have since been cancelled.
The report says that two co-op modes have been axed over the course of the title’s development. The first was a tower defense-type game which would have shrunk players and put them in an “old-timey arcade machine” to fight off waves of toy-like enemies.

The second reportedly went by the name “Spec-Ops,” and was similar to the mode of the same name in the Modern Warfare series. There, players would’ve teamed up to take out baddies in levels inspired by the singl
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Bioshock Infinite’s MP canned.
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PostSubject: Re: 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012)   69Osom GAMER's SOULS REBORN  (Apr 27 2012 - Nov 12 2012) - Page 28 I_icon_minitimeThu Aug 09, 2012 11:24 pm

Irrational Games creative director Ken Levine declined to comment on the speculation, instead saying, “As I’ve always said we are experimenting with things, and only if they are good enough will we put them in the game.”

This potentially troublesome news comes just a day after learning that two key members of Bioshock Infinite’s dev team, director of product development Tim Gerritson and art director Nate Wells, parted ways with the studio within the last month.

Levine addressed the departures, saying, “In a company of 200 people you’re going to have turnover. We never like to see a guy like Nate leave because he’s been here for a long time but it’s been 13 years and I think sometimes people want to spread their wings.
I’m not going to stop people. We love Nate and I think we all remain friends. After 13 years he sort of finished his work on BioShock Infinite, as you will be able to tell when you see the game again…
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PostSubject: Re: 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012)   69Osom GAMER's SOULS REBORN  (Apr 27 2012 - Nov 12 2012) - Page 28 I_icon_minitimeThu Aug 09, 2012 11:35 pm

69Osom GAMER's SOULS REBORN  (Apr 27 2012 - Nov 12 2012) - Page 28 1a45c28b559e0a74ba6e797bdb9f9da5
I think Nate’s moving on to something else.”

Even still, Levine says that he is working on this next project with an “amazing” team.

“As far as the team itself, the lead artist, the art director, the creative director, the lead effects artist, the senior sound guy, the lead programer and the lead AI programmer from BioShock 1 are all on BioShock Infinite. I don’t think there’s a single senior BioShock team member that isn’t here, which I think is amazing and a testament to their commitment to the studio. And there are a ton of amazing people who weren’t on BioShock 1 that are on BioShock Infinite.”
Bioshock Infinite is still set to release on February 26, 2013 for Xbox 360, PlayStation 3, and PC. A Wii U release has also been announced, although when that will come to fruition is still unknown.
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