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 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012)

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VampireWicked
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The race to Platinum the excellent Metal Gear Solid 4: Guns of the Patriots is going to be gruelling. Konami has revealed a partial roster of digital trinkets for the 2008 PS3 exclusive, and it includes some toughies like “Obtain all iPod tracks”. You’ll need to unlock every single one of the game's emblems to achieve that which is, well, going to take some time.
Still, we imagine some insane soul will manage to do it within the span of a couple of days. The Trophy patch is set to release on 6th August.
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Metal Gear Solid 4: Guns of the Patriots platinum
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THQ might not have much money left in the bank, but it’s still got enough to plop a dramatisation of the apocalypse in between Coronation Street. This new Darksiders II television spot shows protagonist Death riding into oncoming traffic, while people run for their lives. We don’t know what’s wrong with them, really – the dude’s just practicing his equestrian skills.
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Darksiders II
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The lawsuit between Activision and No Doubt over the use of the band’s image in Band Hero will go before a jury starting October 15.
According to the band’s legal representative, Bert Deixler, the band has “suffered losses of millions,” and Activision’s “meritless” appeals have continued to delay the case,” he told Gamespot.

Furthermore, the firm’s settlement offers have been found lacking, and now the legal end of the band has accused Activision of hiring actors to design dance moves “no member of No Doubt had ever performed.”
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No Doubt
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The case has been going on since 2009, when the band filed a suit against the publisher over Band Hero players being able to use band members’ images in songs not its own.

The band said this turned them into a “virtual karaoke circus act”.
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Were you one of the many Borderlands players who wanted some more customization options for your character ?

Of course you are.

Let’s be serious, changing the color of your character’s scarf is a nice little detail, but it’s a joke to call that “customization.”

Luckily, Borderlands 2 will give you plenty of options to mess around with when creating your character.
But wait, there’s more!

Talesofpandora recently reported that bosses in Borderlands 2 will also be dropping skins that allow you to customize your character’s look.
Not a bad idea. I’m sure this will keep people grinding for countless hours.
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Borderlands 2

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Multiplayer developer Ubisoft Annecy has no plans to hold a beta for Assassin’s Creed III despite the success of testing efforts on Brotherhood and Revelations.
“To be honest, it’s something we want to do every year because we get community feedback that helps us tune the game. It is also a good reward for the community that has followed us from the beginning,” multipl;ayer game director Damien Kieken told Xboxgamezone.

“But doing a beta takes a lot of time; we’d need to polish a version, submit it to the platform holders and support it when it’s out. And all the time put into the beta doesn’t go into the final game. Because we wanted to push so many thi
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Assassin’s Creed III
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Kieken revealed that Ubisoft Annecy is sharing multiplayer development duties teams from the Bucharest and Shanghai studios, and that the multiplayer portion has been in development since Revelations wrapped, with the majority of staff signing on once the game shipped.

Ubisoft has planned for a dedicated multiplayer support team to continue working on the title post-launch, with community events already mapped out.

Assassin’s Creed III arrives on PlayStation 3 and Xbox 360 in late October, with a PC launch expected before the end of the year.
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EA Sports still refuses to make a statement on SSX’s rumoured head-to-head multiplayer update, but it’s confirmed it anyway, via the medium of teaser video.


Unfortunately, the video only shows online head-to-head multiplayer; there’s still no indication of couch versus mode. It’s also not yet clear whether the new mode will be added via paid DLC or a free title update; the game’s Twitter describes it as “content”, which could go either way.

The video is in addendum to a couple of screenshots and an earlier teaser video which were slightly more vague.
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SSX head-to-head multiplayer
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SSX launched for PlayStation 3 and Xbox 360 in March this year and was well-received by critics; it didn’t make a major splash on sales charts but continued support suggests EA is happy with its performance.
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The PC re-release of Final Fantasy VII apparently went live over the weekend – but was quickly pulled after complaints of DRM failure.
Joystiq reports the classic RPG was apparently briefly available via its website for $12.70, but the site is back to displaying a “coming soon” message.

An explanation is easily found; Square Enix forum users report the game’s SecuROM DRM failed to authenticate automatically or manually, locking users out of the game. Users were unable to contact Square Enix or SecuROM technical support outside of business hours.
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It’s unclear whether Square Enix pulled the game because the DRM needs a fix, or whether it isn’t working because the game was erroneously released early.

The PC port will apparently be one of Square Enix’s gamescom headliners, and will include a number of new features like a character booster and cloud saves. Square Enix has not officially dated the re-release.

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An Ubisoft forum member has posted what appears to be an in-development screenshot of an unannounced Prince of Persia game.


The unverified screenshot includes a watermark labelling it as Prince of Persia Zero, a codename used by Ubisoft for a PS2 game which would have taken the prince into the modern era. it was cancelled, so even if the screenshot is genuine, it may be something dug out of the archives rather than indication of a new game.

That said, we did get a bit of a tease back in May, although the lack of a hoped-for E3 reveal suggests someone might have been yank
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Prince of Persia reboot
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That said, we did get a bit of a tease back in May, although the lack of a hoped-for E3 reveal suggests someone might have been yanking our chains.

The last Prince of Persia games were a 2008 effort for PlayStation 3 and Xbox 360, which rebooted the series again following waning mid-2000′s success, and The Forgotten Sands, a 20120 multi-platform affair ignoring the second reboot and tying in with the Hollywood film.
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THQ has released a positive accounting of its activities over the last quarter, but has cancelled a planned collaboration with famed director Guillermo del Toro.
Cancellations

Speaking to investors in a post-release conference call, newly incumbent president Jason Rubin broke the bad news of the inSANE trilogy’s cancellation.

“We have decided not to pursue further pre-production on Insane, and have returned all of our IP rights to Guillermo del Toro. By cancelling these explorations outside of our core business, we feel we can improve focus on our core game portfolio, which remains unchanged.”
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THQ Q1: Guillermo del Toro
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It’s not clear how far along the first game’s production was; no assets were ever released to the public, and both del Toro and developer Volition have been working on other projects. In late 2011, del Toro said the first game was probably two or three years away, and described what sounded like a pre-production set up.

This is the second high profile collaboration cancelled in as many conference calls; last quarter, THQ dropped Tomonubu Itagaki’s Devil’s Third.
THQ also broke with industry trend to cancel mobile and social games; a breakdown of the company’s revenue streams showed “wireless” bringing in just 1.1% of all sales, a small year on year increase from 0.5% in 2011.

“We have also stopped development for certain areas that are not productive for our new strategy. Consistent with this vision, THQ has made a few changes to previously announced projects. First, we made the determination not to pursue any casual Facebook games,” Rubin said.
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Positive results

Happily, it wasn’t all doom and gloom. THQ posted a healthy result with net sales of $133.7 million, of which $13.4 million was accounted for by digital streams. Although that’s a significant year-on-year decrease from the 195.2 million of Q1 FY2012, the publisher managed a much better profit threshold of $15.4 million, up from a loss of $38.4 million the year before.

Interestingly, THQ gave a break down of its revenue by platform. The Xbox 360 remains its best performer at 36.3%, but the PlayStation 3 isn’t far behind at 25.6% and perhaps most interestingly, the PC came in third at 17%, a huge jump on the 6.9% of the year before.
The Wii and DS both dropped, to 8.3% and 9% respectively, with the PS2 and PSP remained steady and inconsquential at 0.7% and 1.7% respectively.
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In a press release, CEO Brian Farrell made much of THQ’s management shift.

“We have made significant progress reshaping the company. With the changes implemented over the last several months, we are in a much better position today to deliver on our pipeline of games, beginning with Darksiders II, which launches next week in North America,” he said.
“We are also pleased to have new management on board at THQ, led by President Jason Rubin, who brings tremendous experience to the company and has a proven track record of bringing multi- million unit sellers to market; Jason Kay, a fifteen-year media and entertainment industry veteran, as Chief Strategy Officer; and Ron Moravek, a seasoned creative development executive who has co- founded and led several technology businesses, including one of our most successful studios, Relic Entertainment, as EVP, Production.
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Jason Rubin and his new team bring an entrepreneurial approach to our game slate as we seek to maximize the value of our intellectual properties and evolve our business in the face of our increasingly digital future.”

The publisher also crowed over its upcoming release slate, as listed in the side bar, noting that despite not fronting a booth this year, it scored 29 awards and 67 nominations at E3 2012.
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Darksiders 2 has several life-extending options once you’ve trundled through the enormous main quest, including a New Game+ mode and the arena-style combat of the Crucible.
The Crucible is unlocked progressively as the player completes the main quest; visiting the Tome stone – a messaging system used to trade and gift equipment or receive exclusive content – occasionaly yields a tarot card, which unlocks another set of challenges. The arena survival challenge offers 100 stages in total, with players able to opt out with a prize after every five.
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Darksiders 2 Crucible mode
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It’s quite hard and should keep you going for a while, but once that’s done and dusted, you could always try the New Game+ mode, which sends you out to repeat your adventure with all progress, customisations and equipment intact.

IGN has cobbled together some gameplay footage of the Crucible; Darksiders 2 arrives on PC, PlayStation 3 and Xbox 360 next week, with a Wii U version expected at a later date.
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Assassin’s Creed 3 on PlayStation 3 will boast a whole extra hour of additional content, according to the game’s boxart.
The boxart was posted on Amazon. Sony and Ubisoft’s mutual admiration was made clear at E3 2012, with the platform holder scoring an exclusive stage demo of naval battles, and promising platform-exclusive DLC at launch.

It’s not clear whether the additional content referred to on the box is the DLC Sony mentioned; whether the content would be free or a premium offering was not detailed. It’s also not obvious whether the content will later be offered as DLC for PC and Xbox 360 owners, but it seems quite likely.
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Sony has at least one other Assassin’s Creed exclusive – Vita game Liberation, due alongside the home console versions in late October. The PC release is due before the end of the year.
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Don't be fooled by the fancy-dancy nomenclature, when THQ says "Limited Edition," what it's actually saying is "pre-order bonus." All existing and future pre-orders for Darksiders 2 will be automatically upgraded to the Limited Edition version, which is just the standard version and a packed in DLC voucher.

THQ's press release describes the DLC in question, "Argul's Tomb," as "the game's first single-player downloadable content pack." It also states that the Limited Edition voucher can be used "once [the DLC] becomes available," implying that it may not be released on day-one.
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