Subject: Sony confirms, shows PlayStation All-Stars: Battle Royale Fri Apr 27, 2012 8:50 pm
Original story: And it’s real; Sony has formally announced its rumored PlayStation All-Stars: Battle Royale. As expected, Superbot Entertainment is developing.
And it’s pretty much what everyone expected: a bunch of PlayStation characters roughing each other up in levels themed around God of War, Ratchet & Clank, LittleBigPlanet etc. Levels showing different elements from different games (Hades with a Patapon backgdrop, for example).
The game made its debut on GTTV with the likes of Kratos, Sweet Tooth, Fat Princess, Sly and others all shown as playable characters. Expect there to be plenty more, of course, including some from third parties.
You can watch the episode here for plenty of footage of the game, including a look at a number of stages and characters.
Battle Royale will be available late this year, on PS3
It's official, a Super Smash Bros type game is coming for the PS3 and it's called Playstation All-Stars Battle Royale. In all honesty it is indeed a rip-off of Super Smash Bros, but it still looks like a good game. The roster as of now stands at
Kratos Fat Princess PaRappa the Rapper Sweet Tooth Radec Sly
However, I believe that superbot is saving some characters for E3, which are Nathan Drake, Cole Mcgrath, Nariko, Ratchet & Clank. Which would round the initial roster out to 10 characters, I guess wel'' have to wait and see, as always.
*Note: Superbot has stated that there will be 3rd party characters in the game. Playstation All-Stars Battle Royale is to be released this Holiday season, maybe Thanksgiving, but more likely Christmas.
With cloning being a far too expensive option, we spent all of the development budget on buying monkeys on the black market.
“Those seven monkeys are now sat in a room with typewriters and lots of mirrors, and we fully expect Timesplitters 4 to be finished soon. Rumours are that they haven’t written any code but just tease the press from time to time. Those damn monkeys.
This one could be something special. If the kind of presentation seen in Reset 's debut trailer here is applied to the actual gameplay... we dare not dream. What you see here is all in-game, though still pre-Alpha
Subject: Updated: Operation Exorcist is Mass Effect 3′s next multiplayer weekend Fri Apr 27, 2012 9:57 pm
Update: EA’s just confirmed that Operation Exorcist is also taking place on the PS3. Same rewards apply, starting tomorrow at 6PM PST.
Original story: Are you tired of shelling out money in Mass Effect 3‘s multiplayer hoping you may unlock that Krogan soldier you’ve been wanting to play as? BioWare may have a solution for you. They’ve announced that Operation Exorcist will be a go from Friday, April 27 at 6PM PST to Monday, April 30 at 5AM PST on Xbox 360 and PC. PlayStation 3 players, perhaps next time.
Operation Exorcist offers two unique challenges, Allied Goal and Squad Goal.
In the first, if you kill one million Cerberus Phantoms, all squad mates earn a Victory Pack. In the second, if you survive until extraction on any map fighting any enemy type on Gold difficulty, all players earn a commendation pack.
Do you see what they did there? If you kill phantoms, you’re an exorcist. Apparently, Operation Ghostbuster was already taken.
To ensure you receive the packs you’ve earned, set “Upload Gameplay Feedback” to ON in the online options and make sure your crucifix is handy.
Subject: Street Fighter x Tekken patch to remove infinite combos in mid-May Sat Apr 28, 2012 11:55 am
Capcom has announced a patch will be released next month for Street Fighter x Tekken which will, among other things, remove infinite combos. Changes are also being made to Juri and Rufus, and selected character moves have been tweeked as well.
Kazuya Restand glitch infinite combo has been removed. Kuro cr.MP infinite has been removed. Xiaoyu QCB MP infinite has been removed. Pacman Hit back on LP and LK has been changed so infinite has been removed. Jin Chop Kick Glitch on mid air opponents has been fixed. When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
Subject: Re: 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012) Sat Apr 28, 2012 11:56 am
Ogre Damage properties of cr.HP have been changed so follow ups are now not possible. Shikusen causes opponents to be pushed back less far when blocked. Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents. M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally. Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly. Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch. Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.
Subject: Re: 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012) Sat Apr 28, 2012 11:57 am
Juri Senpusha’s frames on block have been changed to below:
L ver. stand block -5F M ver. stand block -10F M ver. crouch block -10F Rufus Falcon Kick (dive kick) properties have been changed:
Hurt box added to his feet and the move no longer crosses up easily. Frames on block have been modified to -4F There isn’t an exact date for the release, but the firm said it will occur sometime in mid-May on PS3 and Xbox 360.
Subject: Black Ops 2 pre-order cards show up at Target Sat Apr 28, 2012 12:05 pm
The cards pretty much confirm the name of the title, as well as the date, both of which have been the rumor du jour for over a month now.
Earlier this week, a viral video FPSRussia suggested the game will take place some 10-15 years in the future, and a logo for the game on the CoD website mentioned Tacitus, along with many other flashing “classified” items.
The game is set for a formal reveal on May 1 during the NBA Playoffs Tuesday night.
Subject: God of War: Ascension gets first screenshots Mon Apr 30, 2012 10:15 am
The rumorang was true once more; God of War: Ascension is to have a multiplayer component.
The details will be revealed during a live broadcast in abuot an hour and a half, at 8 AM PDT. For now, here’s this bit from game director Todd Papy: “We wouldn’t do multiplayer in God of War unless we knew we could do it right.
Subject: Re: 69Osom GAMER's SOULS REBORN (Apr 27 2012 - Nov 12 2012) Mon Apr 30, 2012 10:24 am
That’s why I’m extremely excited to finally be able to talk publicly about it and share all the gory details with you live. I even have some exclusive gameplay footage to share with you, so be sure to tune in to see it all live.”
8AM, PDT. Here.
Update: A presser that’s arrived promised the mode to “combine the brutal gameplay and large-scale battles that God of War is known for.”
The multiplayer mode allows players to compete both online and off. The whole thing is based on the single-player campaign and supports up to eight players and a number of different modes.
Warriors can align themselves with the likes of Zeus, Ares, Poseidon and Hades to gain special abilities, armor and weaponry, which can be customized.
Subject: Sleeping Dogs: Announcement Trailer - Behind the Scenes Mon Apr 30, 2012 10:36 am
find out how the production crew behind the awesome live action announcement trailer for Sleeping Dogs chained together stunts and clever camera work to achieve a distinctive high-octane look.
The trailer was created by Goldtooth Creative, and it’s kind of cool to see how much effort goes on for such a short promo – live action production can’t just load up some assets when it’s after a suitable environment.
Sleeping Dogs is due in the US on August 14, in Australia on August 16 and in the UK and Europe on August 17, for PC, PlayStation 3 and Xbox 360. Hit the individual links fore details on special editions and bonus content.
Subject: Scrapped Twisted Metal endings show different fates for Dollface, Preacher Mon Apr 30, 2012 10:49 am
Twisted Metal’s leading lights received several different kinds of closure in David Jaffe’s original plans for the recent PlayStation 3 reboot. Eat Sleep Play originally intended to have three endings, depending on difficulty level, revealing more details about Calypso, Dollface, Preacher and the Twisted Metal universe in general.
In a video post on his personal blog, Jaffe said the endings were cut for a number of reasons, including difficulties walking the fine line between fun and cheesy, and how quickly ending cinematics hit YouTube.
A work in progress version of the original endings has already been released.
Subject: Dead or Alive 5 to Feature Transparent Costumes and Costume Specific ‘Bounce’ Mechanics Mon Apr 30, 2012 8:57 pm
Director Yohei Niibori recently gave Famitsu some new details that should please fans of the series’ more raunchy qualities. Accordingly, the individual breast bouncing mechanics of each female character will vary from costume to costume. The game will also feature costumes with some degree of transparency, but this too will vary from costume to costume. Supposedly, some costumes could be nearly invisible and have the girls bouncing all over the place, while others could keep them as concealed (and restricted) as church nuns.
Yohei-san also says that there will be a selection of remixed costumes from the past games. I’m a bit worried (mostly because of their behavior with Ninja Gaiden 3) that Team Ninja will follow the current fighting game trend and sell the extra costumes as DLC. Then again, DOA games have always included a ton of costumes for each characters, so I’m sure there will be plenty to choose from. Dead or Alive 5 will be available this September.
Subject: Sonic & All-Stars Racing Transformed™ - Announcement Trailer Mon Apr 30, 2012 9:19 pm
Tired of kart games that let you race only on the track? You may be in luck, as SEGA announced today that Sonic & All-Stars Racing Transformed is in development and will be released in late 2012 on basically every platform you can imagine (Xbox 360, PS3, PC, PS Vita and 3DS). The game is a direct sequel to Sonic & SEGA All-Star’s Racing and will feature all new drivers like Gilius Thunderhead from Golden Axe and Vyse from Skies of Arcadia. One of the most prominent new features of the game will be the ability of the cars to dynamically transform in boats and planes, as the tracks will include water and airborne sections.
Given the fantastic feedback we received from critics and consumers alike for the first game we really wanted to push the boundaries on our follow up game, Sonic & All-Stars Racing Transformed. The transforming vehicles allow us to do this – as well as drifting your car around the corners of a track, you get to fly your plane and pilot your boat against others all within one race. Add to this a grid full of star characters, retro IP, fun, fast race modes and cool tracks and racing fans of all ages are sure to love this one!