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The ESRB rated Haunting Ground, the 2005 PS2 survival-horror title from Capcom, as a PSN download for PS3. For those unfamiliar with the title, in it, layers must help Fiona and her dog Hewie escape a castle and the enemies which inhabit it. Fiona, must be guided through Belli Castle, its grounds and outbuildings until she can find a way to escape. Along the way, players must solve puzzles, unlock doors and evade, hide or attempt to fight back against the castle's inhabitants. Fiona is accompanied by Hewie, a white German Shepherd dog. The two must work as a team to solve certain puzzles and outwit their pursuers.
Square Enix president Yoichi Wada has dispelled rumours of Final Fantasy Versus XIII’s demise. The executive took to Twitter to describe the rumours as a hoax.
Wada said he attended a regular meeting on the RPG’s progress today, and that fans would be surprised to see how the game is shaping up; he specifically mentioned the city setting.
Final Fantasy Versus XIII was announced over six years ago as part of the Fabula Nova Crystallis sequence; an expected reveal earlier this year was unaccountably delayed. We may hear more on September 1.
Those who have held on to their Just Cause 2 save file and plan on purchasing Sleeping Dogs will be able to download a Just Cause 2-themed clothing set for use United Front’s Hong Kong actioner. It doesn’t matter whether you played it on PC, PS3, or Xbox 360. As long as you have a save file, you’ll get the duds along with a boost to your hijack abilities which, according to Eurogamer, will “allow you to perform stunt-style takeovers of enemy vehicles from an even greater distance.” Awesome. Hit up the link for screens of the nifty threads.
2K’s has released a high resolution screenshot of the Elite Soldier Pack folks will get when they pre-order XCOM: Enemy Unknown. The pack contains the Hyperion and Reaper soldier armor, a full color customization feature for sets in the game, and a character from the original XCOM. Have a look at the kits below. The game’s out on PC, PS3 and Xbox 360 October 9 in the US and October 12 internationally.
Ubisoft has announced its line-up for gamescom, and has also released a time for press conference which takes place during the event. Ubisoft’s press conference will take place at 3.00pm on August 15 in the Konrad-Adenauer-Saal, Congress-Centrum North. Therein, executives will unveil new free-to-play titles set in the universes of some of Ubisoft’s franchises and detail the company’s plans in e-sports and other growing online game genres.
Starting August 16, Gamescom attendees can visit Ubisoft’s booth inside hall 7 to try many of Ubisoft’s upcoming games, including:
Assassin’s Creed III Assassin’s Creed III Liberation Far Cry 3 Tom Clancy’s Ghost Recon Online Shootmania: Storm Gamers also can try the following games on Wii U:
Rabbids Land Rayman Legend Sports Connection Your Shape Fitness Evolved 2013 ZombiU Attendees also can watch an extended demo of Tom Clancy’s Splinter Cell: Blacklist, and see Just Dance 4 , the Hip Hop Dance Experience and The Settlers Online in the main stage area of Ubisoft’s booth.
In addition, the finals of the Op3n ShootMania GamesCom 2012 tournament will take place in the Electronic Sports League booth during the afternoon of August 17, and will be broadcast live from the Ubisoft booth’s main stage.
For those attending the Cologne Pop Festival, Ubisoft will have a Rocksmith bus available where players can get their paws on the guitar game.
gamescom takes place August 15 – 19 in Cologne, Germany.
THQ has released the first all-gameplay trailer for Darksiders II, showing the Crowfather setting the stage where “the fate of mankind may be determined by the actions of the most feared horseman of the apocalypse.” That would be Death, obviously. Vigil has also released the PC specs for the game, which are posted below (thanks, Edo) along with the trailer.
OS – Windows XP, Windows Vista SP1 or Windows 7 Processor – 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent RAM –2GB Hard Drive – 20 GB space free (10 GB free after install) Video Card – NVIDIA 9800 GT 512 MB Video Card or AMD equivalent Online Steam account Recommended Specs
OS – Windows 7 Processor – Any Quad-core AMD or Intel Processor RAM –2GB Hard Drive – 20 GB space free (10 GB free after install) Video Card – NVIDIA GeForce GTX 260 512MB Video Card or AMD equivalent Online Steam account
Sony has announced the Gran Turismo 5: Academy Edition, which will be released to celebrate the fourth anniversary of its collaboration with Nissan. The disc comes with the original game and DLC along with a new car.
Here’s the contents in full, via the EU PS Blog:
Complete Pack (Car Pack, Course Pack, Special Paint Pack, Racing Gear Pack) Car Pack 2 Car Pack 3 and Course Pack 2 The Nissan GTR driven in this year’s Nurburgring 24 hour race by series creator Kazunori Yamauchi. It will release September 26 for €29.99/£19.99.
Survival horror’s favourite offworld engineer prepares for his next outing in Dead Space 3, the resident intergalactic psychiatrist, Doctor AC Asimov, gives Isaac Clarke a once over. New screens inside. Doctor Asimov: Mr Clarke, please come in and take a seat.
Isaac Clarke, whose Class 1 Snow Suit makes him wider than the doorway outside of which he stands, struggles to squeeze through it sideways. Clarke chips the paintwork, gets wedged in and takes a chunk out of the doorframe in the process of entering the room. He looks at the doctor and grimaces apologetically.
DA: Never mind that, Mr Clarke. Please, sit down. Clarke perches on a chair, his hulking, RIG-clad frame causes it to creak and groan in protest.
DA: Now, as you know, we’re here to discuss your recent, brief foray to Tau Volantis. The higher-ups have asked that I speak to you about how you got on and whether you’re comfortable with going back there on a longer term basis. So, how do you feel it went? Isaac Clarke: … DA: Mr Clarke? This will be a lot easier if you co-operate IC: … DA: Mr Clar… Ah yes, of course, the selective mutism. That’s still plaguing you, it seems? IC: Well, yes, doc; that is to say that someti… DA: I’m sorry, Mr Clarke, could you speak up, please? Clarke frowns, clears his throat and, with visible effort, starts again. IC: Yes, doc. The mutism, it… well it comes and goes.
IC: Yes, doc. The mutism, it… well it comes and goes. Sometimes it will strike at the damndest of moments. DA: I see. But it’s much improved since I first saw you back in 2008, yes? It was very serious back then, rendering you entirely speechless for no discernible reason, as I recall. Clarke nods; then, seeming to think better of it, opens his mouth to reaffirm the progress he’s made. IC: Yes, it’s much better than it was but it still affects me. Recently I was asked whether I’d mind the idea of having a partner accompany me on future missions and I just couldn’t find my voice. Knowing that I’ve always done my best work alone I shook my head, I shook my head pretty emphatically, doc, but it seemed like the people asking me the question weren’t really asking for my opinion; like they’d already made up their mind. DA: I see. I understand that in your most recent training session you spent some
Clarke shifts in his seat, and hears the faint crackle of wood as it begins to splinter, he looks down at his hands, embarrassed. DA: Mr Clarke? IC: It was weird, doc. DA: Define, “weird” for me, Mr Clarke. IC: Well, initially, the company dropped me into a ship and it felt like I’d been there before, but they assured me that it was in fact “brand new” and represented an “exciting, dynamic experience”. I dunno, doc, stomping around the corridors of that old, decommissioned ship on my own, it felt a lot like when I went back to the Ishimura, after it had been taken out of service. DA: I see, and how did that make you feel? IC: Well, I felt comfortable, it felt good to be back, to be honest. DA: You weren’t “back”, Mr Clarke, this represents a new experience, remember?
IC: Well, yeah sure, but it felt reassuring; everything worked as I remembered. Except the doors, they’ve done something odd to them so that I have to open a lot of them using kinesis, instead of just pressing the open button. DA: I see. Anything else? IC: Yeah, they put the frighteners on me a coupla times; which made me smile. The Company told me that they’ve toned it down, something about previous participants not enjoying the necromorphs bursting through walls and whatnot, but they still managed to make me jump. The new toys are pretty cool, too. DA: Just a minute, Mr Clarke, are you saying that you enjoyed that feeling of being scared? I’d like to explore that a little more, rather than just brushing it aside.
The doctor consults his notes. DA: This would be Mr Redfield, that you’re referring to now, yes? IC: Yep, Chris Redfield. After I’d been unable to make my voice heard when they suggested buddying me up, I gave Chris a call to find out how he’d dealt with it. We had a good chat and it helped me to put things into perspective, he had it much worse than me, for sure; that Sheva woman followed him around the whole damn time, Chris said it drove him nuts. DA: Well, at least we don’t have to worry about that with you, Mr Clarke Clarke eyes the doctor, unsure of whether he’s making a joke at his expense. DA: Tell me about the “new toys”, that you mentioned, Mr Clarke. IC: Right, sure, well it seems the company has left a load of spare materials around – in some pretty odd places, frankly – and I can collect them up to create new kit and some new toys.
Todd Papy, director on God of War: Ascension, has said Kratos will be more “likable” and “somewhat” relatable in the game, compared to previous outings. Speaking with Game Informer, Papy said that while our Spartan hero will still be “somewhat ruthless,” there will be a “side to him that you could somewhat relate to.”
“And that was something I wanted to get across,” said Papy, adding that Kratos was a bit of an “*******” in God of War 3.
“The whole idea behind the story is more, ‘how do you undo selling your soul to the devil?’ In essence, that is the question that we are answering in this story,” Papy continued.
“Where does Kratos pick up roughly six months to a year after he killed his wife and kid? What’s his mental state? It’s not a very pleasant one.”
As if you didn’t get enough of Sleeping Dogs footage earlier, Square has released a new walkthough video for the game which featuring producer Dan Sochan. In it, the viewer is taken to the back room of the Golden Koi restaurant where Mrs Chu has revenge on her mind. Apparently, a close friend of hers was murdered at her own wedding, and the protagonist Wei knows the identity of one of the gunmen. Check it out below. United Front’s Sleeping Dogs hits PC, PS3 and Xbox 360 next month.
A new video showing off the player customization and multiplayer gameplay in Transformers: Fall of Cybertron has been released. Watch it below courtesy of Gamespot. Game’s out on PC, PS3 and Xbox 360 at the end of August.
Transformers: Fall of Cybertron character customization
They say this trailer was briefly posted to GameTrailers and captured before it could be hastily retracted. They say it shows off the story of Assassin’s Creed III’s multiplayer mode. They say you better look at it quick before Ubisoft has six kinds of legal fits and yanks it. It seems quite likely GameTrailers might have a multiplayer preview for the anticipated sequel, and as Eurogamer points out, the footage includes snippets of development tools, which is an excellent explanation for why it might have been pulled.
In case it does vanish forever, the trailer includes a voice over speculated to be Abstergo’s Warren Vidic, and is framed as a pitch for the commerc
In case it does vanish forever, the trailer includes a voice over speculated to be Abstergo’s Warren Vidic, and is framed as a pitch for the commercial version of the Animus.
The new Wolf Pack multiplayer mode is shown, along with Wanted, Manhunt, Artifact Assault, Team Deathmatch and Capture the Flag.
There’s also mention of a Story Quest section where players can unlock plot sections as they level up.
Assassin’s Creed III launches at the end of October on PlayStation 3 and Xbox 360, is expected on PC by the end of the year, and is probably coming to Wii U, too.
US retailer chain GameStop is looking into enabling downloadable games to be sold on by consumers – bringing the used game trade to digital distribution, in other words. GameStop CEO CEO Paul Raines told Gamespot a recent European ruling which potentially enables digital on-sell is “very interesting”.
“There are some technologies out there in Europe, and we’ve looked at a couple that are involved. We’re interested,” he said.
“It’s not a meaningful business yet. Right now we’re not seeing that as a huge market, but I think we’re on the leading edge.
Sony Online Entertainment boss John Smedley has confirmed on Twitter that “barring any unforeseen circumstances”, the Planetside 2 beta will begin on Monday or Tuesday next week. Anticipation for the sci fi shooter MMO has peaked following the release of a fancy cinematic trailer; so go ahead and sign up for the test here.
Lead designer Haydn Dalton has said that if Darksiders II sells well enough to justify another sequel, Vigil will probably aim for a tighter, busier game world. Speaking to Videogamer, Dalton said if Darksiders 2 moves 4 million units a third entry is almost guaranteed, but that he expects THQ president Jason Rubin to check the team’s ambitious world building.
“Maybe what he might do is turn around and say, ‘We’ll do another Darksiders game, but we’ll try and reduce the scope so that we can make it even higher polished,’” Dalton said.
“Maybe he says, ‘Bring the scope down a little bit, we’ll still do another game but it’s a lot more focused’.