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 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)

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VampireWicked
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PostSubject: New Uncharted 3 maps next week   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeFri Apr 06, 2012 1:28 pm


Naughty Dog are bringing about a new map pack for Uncharted 3 next Tuesday; the Drake’s Deception map pack will add all-new locations to the game’s multiplayer, based off of the latest adventure in the blockbuster franchise.

Four maps will be included. There’s Graveyard, Old Quater, London Streets and Oasis settings, based off of the campaign’s various settings.
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New Uncharted 3 maps next week
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeFri Apr 06, 2012 1:30 pm

The dynamic events that the multiplayer pitched itself on this time around will also return, with boats showing up to gun players down, or supply planes that drop crates out of the sky.

The DLC goes free to anyone with the Fortune Hunter’s Club membership, and $9.99 otherwise. The club’s offerings actually come to a close on April 17, but the Dogs have promised more U3 DLC will appear afterwards.
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PostSubject: THQ “won’t be around in six months,” says T2 CEO; THQ responds   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeFri Apr 06, 2012 1:45 pm

69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 7f2b7913743a4213e378c5b004c9285c
Grand Theft Auto and Red Dead Redemption publisher Take-Two CEO Strauss Zelnick has made a rather harsh prediction towards fellow publisher THQ’s future; it won’t be around in six months, he believes.

The reason for THQ’s recent troubles lies behind its focus on licensed games, as opposed to T2′s approach which includes original properties, but also the quality of its products.

“The most important difference is quality,” Zelnick said while speaking at the MIT Business in Gaming conference. “Take-Two has the highest quality ratings among third-party publishers, according to Metacritic and most people in the industry.
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THQ “won’t be around in six months,” says T2 CEO; THQ responds
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeFri Apr 06, 2012 1:47 pm

Quality really, really, really matters. THQ has had some good games, but their quality levels aren’t even remotely … the quality hasn’t measured up.”

He add: “Strategy didn’t work and the execution was bad. To put it another way: the food was no good and the portions were small.

“THQ won’t be around in six months.”

THQ didn’t take kindly to such a prediction and has since responded, telling Zelnick to essentially mind his own business: “Obviously, Mr. Zelnick’s perception of THQ is outdated and inaccurate. His comments are irresponsible and false. Perhaps he would be better off commenting on his own business.”
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeFri Apr 06, 2012 1:48 pm

Zing.

THQ has made a number of changes to its business in recent months, the most recent of which is converting its Warhammer MMO into a single- and multiplayer game due to not finding a partner to complete it with.
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeFri Apr 06, 2012 2:02 pm

No company has avoided the monster of poor quality.
Every title by every gaming company has some sort of glitches or bugs, Take-Two Interactive is no exception. I agree, Mr. Zelnick would be better off commenting on his own business.
And i find it very funny Mr. Zelnick & Take-Two Interactive wants to cry poor quality about THQ when Take-Two Interactive has Duke Nukem Forever.
10yrs between the previous DukeNukem title & Duke Nukem Forever & Take-Two Interactive still smurfed it.
Get your own affairs in order before you point out some else's.
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeFri Apr 06, 2012 10:51 pm

69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 8479c58aa35b0cd4c382ef244d9a6db5
Ubi’s released a few in-game shots from the multiplayer side of Far Cry 3, to follow up on that video we posted yesterday. The game’s out this September.
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Far Cry 3 — multiplayer screens
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PostSubject: "Sonic the Hedgehog 4: Episode II" Release Date Announced   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSat Apr 07, 2012 11:35 am


Back when we last talked about Sonic the Hedgehog 4: Episode II, we got to see a lightning-fast trailer that not only showed off markedly improved gameplay from the first game, but quite a bit featuring Sonic's two-tailed pal Tails.
 
You won't have to wait much longer to get your hands on this, as the game has been announced for a May 16th release on PSN and Xbox Live Arcade. For those of you who'd prefer to battle Eggman and Metal Sonic on the go, there's an iOS release also planned for May, an Android version set for June, and a Windows Mobile version arriving in July.
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"Sonic the Hedgehog 4: Episode II" Release Date Announced
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PostSubject: Cage: Open-World Games Can Look As Good As Kara   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSat Apr 07, 2012 6:23 pm


Quantic Dream’s recent Kara tech demonstration was seriously impressive, but many sceptics criticised that the visuals only looked so good because of the confined nature of the environment it was set in.
That’s not true according to gaffer David Cage, who claims that the visual fidelity of the demo could be maintained on a much bigger scale if necessary. Speaking in the latest issue of EDGE magazine, he explained:
We can have an open-world with the same quality. Hopefully, we’ll demonstrate it soon.
Of course, that doesn't mean that Quantic Dream’s next game will be open-world, but it’s certainly not stopping us from salivating at the potential.
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Cage: Open-World Games Can Look As Good As Kara
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSat Apr 07, 2012 6:33 pm

Games like Kara is what i'm waiting for on PS3 & the next system, but if what the rumors say is true........then i won't be enjoying Orbis.
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSat Apr 07, 2012 6:58 pm

VampireWicked wrote:
Games like Kara is what i'm waiting for on PS3 & the next system, but if what the rumors say is true........then i won't be enjoying Orbis.

You're not the only one Vamp!!
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PostSubject: 'Project RPG' revealed by City Interactive, former 'Witcher' developer   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSat Apr 07, 2012 7:11 pm

69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 Gaming_project_rpg_art

A untitled RPG has been announced by Tomasz Gop, former senior producer on The Witcher 2: Assassins of Kings. The game has been announced as a action RPG, that will focus on players skill levels. The story will revolve around the players actions and playstyle. (which is based on their ideals)

The combat is inspired by Dark Souls, Kingdoms Of Amalur and Batman: Arkham City.

Click the link for more: http://www.digitalspy.com/gaming/news/a374394/project-rpg-revealed-by-city-interactive-former-witcher-developer.html
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSat Apr 07, 2012 7:36 pm

'Project RPG' Sounds very interesting. Something like this Character Creation would fit perfectly & it being open world.
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 2:40 am

VampireWicked wrote:
'Project RPG' Sounds very interesting. Something like this Character Creation would fit perfectly & it being open world.

I agree, it's been stated that the game will have a lot of depth, so I'm hoping that includes character creation.
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PostSubject: Qore episode 46   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 1:01 pm


Qore episode 46
Melons Melons
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 8:36 pm

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PostSubject: Gearbox Talks Borderlands 2: Customization, Special Editions, and a New Character on the Way   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 9:06 pm


Gearbox held a panel at PAX East to discuss some incredible new things for Borderlands 2 that have never been released anywhere else before and I was on-hand to witness it all. To say they dropped some bombs would be the understatement of the entire event and if you’re a fan of the game in any way you’ll want to keep reading to see all the details below! Read on to find out about some exciting information…a new character coming to Borderlands 2? 
The game features a new skin system which is introduced into the loot of the game. Defeating bosses and enemies will unlock new skins for your characters
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Gearbox Talks Borderlands 2: Customization, Special Editions, and a New Character on the Way
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 9:08 pm

Things get taken a step further with customizable heads. Your character in Borderlands 2 is going to be truly yours more than ever before. On top of that there’s a special bonus for all players of the first Borderlands: everyone who has played the first game will receive a unique skin and head.
The biggest news however is something that is on the way after the game launches: a new character! At some point the plan is to add a new character called the “Mechromancer”, another female character!
What can a Mechromancer do? That’s not entirely locked down at this time but we were shown concept art of what was referred to as “Deathtrap”. Borderlands 2 just got real. The plan is to launch this DLC within 60 to 90 days of the game launching, though nothing is concrete at this time.
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 9:09 pm

The best part? If you join the Borderlands 2 ”Premiere Club” you’ll get the new character for absolutely free! (borderlands2.com/preorder)
The team also announced that there will be a number of special editions for the game in a number of tiers. Mention was made of one edition costing $99 and another after that for $149 which will actually come in a physical loot box from the game!
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 9:22 pm

VampireWicked wrote:
[center]


This is something I find irritating in any FPS that has "character customization". You as the player cannot see your character, I think any FPS that has character customization, should be a third person shooter. I can understand weapon customization because you actually see your weapon, but not character customization.
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PostSubject: New Medal of Honor: Warfighter Video Showcases Partership with Optics Maufacturer   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 9:44 pm


Electronic Arts published a new video of Medal of Honor: Warfighter, featuring Executive Producer Greg Goodrich having a chat with Tom Muson, Director of Sales and Marketing at Trijicon, maufacturer of optical sighting devices used by the U.S. Army.
The publisher partnered with Trijicon in order to use their expertise and products (like the popular ACOG sight)  in the game, allowing for more realistic gameplay.
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New Medal of Honor: Warfighter Video Showcases Partership with Optics Maufacturer
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PostSubject: Re: 69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012)   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 9:48 pm

Yoko wrote:
This is something I find irritating in any FPS that has "character customization". You as the player cannot see your character, I think any FPS that has character customization, should be a third person shooter. I can understand weapon customization because you actually see your weapon, but not character customization.

I very much agree.
Unless character size plays a role, It's pointless & a waste to have character creation in first person view.
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PostSubject: Jordan Weisman Updates Us on Shadowrun Returns, Talks About New Goals   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeSun Apr 08, 2012 10:00 pm


The Shadowrun Returns project has been doing really well on Kickstarter, reaching the funding goal in little more than a day. It’s almost at the $650,000 mark as I’m writing.
Harebrained Schemes posted a video in which game director Jordan Weisman aswers a few questions and updates us on what the development studio would be able to do if the funding will surpass a million dollars.
First of all we learn that with the current funding the project has already been expanded, adding a Mac version, German, French and Spanish localization and the drone-controlling Rigger class.
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Jordan Weisman Updates Us on Shadowrun Returns, Talks About New Goals
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In addition to that, if the coveted million will be reached, we’ll see a second setting in addition to the iconic city of Seattle (and backers will be able to vote on what city will serve as that additional setting), better music and an improved editor, made more accessible and powerful.
Weisman also lets us know what the studio will not do, and that’s adding multiplayer features to the game.
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PostSubject: Animator’s resume slates GTA5 for October   69Osom GAMER'S SOULS WITHIN (Sept 21 2011-Apr 26 2012) - Page 35 I_icon_minitimeMon Apr 09, 2012 12:14 pm


Rockstar may be looking grab some of that sweet, sweet holiday pie; Grand Theft Auto V will be out this October, a character animator’s resume has revealed.

Far from official, of course, but this is the first indicator of when the game could launch. When initially announced, the studio didn’t even attach a year.

With Max Payne 3 out next month (sans demo), it wouldn’t have surprised if GTA would be held back until next spring. But maybe not.

The animator in question is Alex O’Dwyer. The resume has since been pulled.
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Animator’s resume slates GTA5 for October
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